Trigger menu
Suggestions after @, / or # in a text field.
Example
Installation
pnpm dlx shadcn@latest add superzero11/uiset/trigger-menuIt lands in components/ui/trigger-menu.tsx, with UISet’s root (uiset). Wrap your app in <UISet> once, and every component takes its skin.
What UISet adds
The component is UI SDK’s own, with its parts, props and names, so everything below works as UI SDK documents it. UISet adds the look and checks it:
- Styles in five skins, each in light and dark, from CSS variables you can override.
- Text at 4.5:1 contrast and control edges and focus rings at 3:1, in every skin and theme, checked with axe in tests.
- Haptic cues on phones, and sound cues when you set
soundon<UISet>. - Examples that name every control, so agents can find it (see Agents below).
The API reference and accessibility notes below are UI SDK’s, from its docs for @ui-sdk/react (Apache-2.0). Trigger menu on ui-sdk.dev has more usage examples. Your coding agent can read the same page at node_modules/@ui-sdk/react/docs/components/trigger-menu.md.
API Reference
Props and callbacks are the same as below, as React props.
TriggerMenu
container?(DocumentFragment | Element | null): Renders the popup into this element instead of in place, like a container inside a shadow root or an iframe. On web components, a CSS selector. Nested popups stay inside their parent.triggers(TriggerDefinition<T>[]): The texts that open the menu, and what each one lists.editor?(TextEditorAdapter): The editor the menu reads and writes, for editors without a part of their own, like Tiptap. TriggerMenuInput and a surrounding TokenInput set it for you.open?(boolean): Whether the menu is open. Pass it to control it; it shows only while there's a match.onOpenChange?(((open: boolean, details: ChangeDetails<TriggerMenuOpenChangeReason> & { trigger: string | null; }) => void)): Runs when the menu wants to open or close.details.reasonsays why,details.triggerwhich trigger, anddetails.cancel()stops it.onOpenChangeComplete?(((open: boolean) => void)): Runs once the menu has finished opening or closing, after any animation.onQueryChange?(((query: string, details: ChangeDetails<TriggerMenuQueryChangeReason> & { trigger: string; argument?: string; }) => void)): Runs when the text after the trigger changes. Read-only: it's the editor's text.details.argumentnames the argument being typed.onSelect?(((value: T, details: TriggerMenuSelectDetails<T>) => void | Promise<void | Partial<TokenInsert>>)): Runs when an item, with every required argument, is chosen. The default insertion follows unlessdetails.preventDefault(). Return a Promise and a token is inserted at once as pending, updated with what it resolves to and removed if it rejects; the menu closes either way.pendingAnnouncement?(string): What screen readers hear once anonSelectPromise has been pending for a second, so a slow action doesn't pass in silence. Set it in the page's language. An empty string says nothing.status?(AsyncOptionsStatus): Whether items that come from outside are loading or failed, for the status and empty parts. Loaders report their own.autoHighlight?(boolean): Whether the first match is highlighted so Enter and Tab choose it. Visual only: screen readers hear about it once an arrow key moves the highlight, so typed characters keep being echoed.loop?(boolean): Whether arrow keys wrap from the last item to the first.shortcut?(string): Reopens a match dismissed with Escape, with the caret in it.controller?(object): Opens, closes and inserts from anywhere. Create one withcreateTriggerMenuController().dismissible?(boolean): Whether Escape, an outside press, focus or the window leaving, Android's back gesture and a sheet's swipe can close it. Triggers, Close parts and the controller always can. Passfalsewhile it holds unsaved work, and ask inonDismissAttempt.onDismissAttempt?(((details: { reason: "escape-key"; event?: KeyboardEvent | undefined; } | { reason: "outside-press"; event?: MouseEvent | undefined; }) => void)): Runs whendismissiblerefused a dismissal made on purpose: Escape, an outside press, back or a swipe. Focus or the window leaving is refused without it. Ask "Discard changes?" here.debug?(boolean): Logs every state change with its reason to the console, in development builds.
Triggers
char(string): The text that starts a match:"@","/","#", or several characters like"[[".boundary?(TriggerBoundary): Where a match may start.spaces?(number | boolean): Whether the query may contain spaces, or up to how many words, like@next Wednesday.pattern?(RegExp): Characters a query may contain, tested one at a time.maxLength?(number): The longest query before the match ends.type?(string): The kind of token choosing an item inserts, where the editor takes tokens.items?(TriggerItemsLoader<T> | TriggerMenuData<T>): Suggestions as data, or a loader given the query and an AbortSignal. Without them, the composed items show.filter?(ListFilter<T>): How typing narrows data items. Loaded items aren't filtered.insert?(((item: TriggerMenuDataItem<T>, details: { match: TriggerMatch; arguments: Record<string, string>; }) => string | TokenInsert)): What replaces the trigger and query. Defaults to a token where the editor takes tokens, else the trigger, the label and a space.
Items as Data
value(T): Identifies the item, and is what choosing it reports. A string, or any value withitemToValue.label(string): The text shown and matched by typeahead and filtering. A select's trigger shows it once chosen.keywords?(string[]): More words filtering matches, like["team"]for a plan called Pro.disabled?(boolean): Keeps the item from being chosen. The keyboard skips it, like in a native select.after?(TriggerAfter): After choosing it:"compose"closes the menu,"continue"keeps it open and lists the same trigger's items for the text typed after it, and"submit"asks the editor to send. Tab never submits.arguments?(TriggerArgument[]): Typed arguments asked for in order once it's chosen, like/model <name>.
Arguments
name(string): The name it's reported under indetails.arguments.hint?(string): Ghost text shown at the caret until it's typed. Defaults to<name>.required?(boolean): Whether Enter can finish the command without it.items?(TriggerItemsLoader<string> | TriggerMenuData<string>): Suggestions for it, as data or a loader. Without them, it's free text and no list shows.allowCustomValue?(boolean): Whether text that matches no suggestion is accepted, like a combobox's custom value.
TriggerMenuInput
The field the menu suggests into. Renders a textarea, or an input through render.
TriggerMenuStatus
A polite status that says the count and the keys once typing pauses. Pass a function as children to say something else. Renders a div.
TriggerMenuContent
side?(Side): Which side of the anchor the popup opens on. Flips to the other side when there isn't room. Which side of the trigger the list opens on.align?(Align): How the popup lines up with the anchor along that side.startandendfollow the reading direction. How the list lines up with the trigger along that side.sideOffset?(number): Gap between the anchor and the popup, in pixels. Gap between the line of text and the list, in pixels.alignOffset?(number): Shift along the anchor, in pixels. Shift along the text, in pixels.collisionPadding?(number): Space to keep from the viewport edges, in pixels.arrowPadding?(number): Space to keep between the arrow and the popup's corners, in pixels.anchor?(string | Anchor | null): Positions the popup against this instead of its trigger: an element, a CSS selector, a point like{ x, y }, or anything withgetBoundingClientRect(). It's read on every check, so it can move. A controller'sopen({ anchor })wins for that open.container?(DocumentFragment | Element | null): Renders the popup into this element instead of in place, like a container inside a shadow root or an iframe. On web components, a CSS selector. Nested popups stay inside their parent.keepMounted?(boolean): Whether the list stays in the page, hidden, while closed.
TriggerMenuEmpty
Shown while no item matches. Rendering it keeps the menu open with no matches; without it, the menu closes until something matches. Renders a div.
TriggerMenuList
The listbox. Without children, it renders the current trigger's items. Renders a div.
TriggerMenuItem
value(T): WhatonSelectreceives when the item is chosen.label?(string): The text inserted and matched, when the content isn't plain text.keywords?(string[]): More words filtering matches.disabled?(boolean): Keeps the item from being chosen. It can still be highlighted, as the listbox pattern asks.onSelect?(((value: T, details: TriggerMenuSelectDetails<T>) => void | Promise<void | Partial<TokenInsert>>)): Runs before the menu'sonSelect.details.preventDefault()skips the default insertion.
TriggerMenuItemIcon
mirror?(boolean): Flips the icon horizontally in right-to-left text, for icons that point a way, like arrows and chevrons. Icons that picture a thing, like a clock or a check, stay as they are.
TriggerMenuGroup and TriggerMenuGroupLabel
A group of items, named by its label. Each renders a div.
TriggerMenuSeparator
A line between items or groups, hidden from screen readers. Renders a div.
TriggerMenuHint
Ghost text at the caret for the arguments still to type, like <status>. Renders a span, hidden from screen readers.
State
What render functions and state-based class names receive, per part.
TriggerMenuInput:
open(boolean): Whether the menu is open. It opens on a typed trigger, and closes when nothing matches unless it's loading or renders an empty part.trigger(string | null): The trigger of the current match, like"@", or null.
TriggerMenuContent and TriggerMenuList:
open(boolean): Whether the menu is open. False while it animates out.trigger(string | null): The trigger of the current match, like"@", or null.query(string): The text after the trigger, or after the current argument's start.argument(string | null): The argument being typed, by name, or null at the first level.status(AsyncOptionsStatus): Whether items are loading or failed.items(TriggerMenuData<unknown>): The visible data items, for rendering them yourself.
TriggerMenuItem:
highlighted(boolean): Whether the item is highlighted, by the keyboard or the pointer.disabled(boolean): Whether the item can't be chosen.
TriggerMenuItemIcon:
mirror(boolean): Whether it flips in right-to-left text.
TriggerMenuEmpty:
loading(boolean): Whether items are loading.empty(boolean): Whether no item matches.query(string): The text after the trigger.
TriggerMenuStatus:
open(boolean): Whether the menu is open. It opens on a typed trigger, and closes when nothing matches unless it's loading or renders an empty part.status(AsyncOptionsStatus): Whether items are loading or failed.loading(boolean): Whether items are loading.count(number): How many items match.argument(string | null): The argument being typed, by name, or null.
TriggerMenuHint:
argument(string | null): The argument being typed, by name, or null.hint(string): The ghost text: the hints of the arguments still to type.
Reasons
details.reason says why the menu opened or closed.
input-change(Event): Typing, pasting or dropping changed a text field's value; in a combobox it can also open or close it, or Enter keeps the typed text as the value.caret-move(Event | KeyboardEvent | PointerEvent): The caret left a trigger menu's match: an arrow key, Home or End, a click, or a selection change.item-press(MouseEvent | KeyboardEvent): A member of a collection was chosen: a menu item, a tab, a radio or a checkbox item.escape-key(KeyboardEvent): Escape, or a submenu's close key (ArrowLeft in left-to-right layouts).close-press(MouseEvent | KeyboardEvent | SubmitEvent): A Close part was pressed, or a form withmethod="dialog"was submitted.outside-press(MouseEvent): A press outside the layer.focus-out(KeyboardEvent | FocusEvent): Focus left the layer, or Tab moved it out.window-blur(FocusEvent): The window lost focus.imperative(none): A controller orapicall, or a property set on a web component.shortcut(KeyboardEvent): A keyboard shortcut, like a trigger'sshortcut.
With dismissible false, the refused dismissals onDismissAttempt reports:
escape-key(KeyboardEvent): Escape, or a submenu's close key (ArrowLeft in left-to-right layouts).outside-press(MouseEvent): A press outside the layer.
Why the query changed:
input-change(Event): Typing, pasting or dropping changed a text field's value; in a combobox it can also open or close it, or Enter keeps the typed text as the value.item-press(MouseEvent | KeyboardEvent): A member of a collection was chosen: a menu item, a tab, a radio or a checkbox item.imperative(none): A controller orapicall, or a property set on a web component.
Controller
Create one with createTriggerMenuController() and pass it as controller.
isOpen()(() => boolean): Whether the menu is open.setOpen(open, options?)((open: boolean, options?: TriggerMenuChangeOptions<TriggerMenuOpenChangeReason> | undefined) => boolean): Opens or closes the menu. Opening needs a match; seeopen()for one that types the trigger. Returns false when the change was canceled or it was already open or closed.open(options?)((options?: (TriggerMenuChangeOptions<TriggerMenuOpenChangeReason> & { trigger?: string | undefined; signal?: AbortSignal | undefined; }) | undefined) => Promise<...>): Opens the menu fortrigger, typing it at the caret first unless a match for it is already there, and resolves once it closes. Resolves exactly once and never rejects.close(options?)((options?: TriggerMenuChangeOptions<TriggerMenuOpenChangeReason> | undefined) => boolean): Closes the menu. The match isn't dismissed, so typing in it opens it again. Returns false when the close was canceled or it was already closed.getQuery()(() => string): The text after the trigger, or after the current argument's start. Empty while closed.getMatch()(() => TriggerMatch | null): The current match, or null.insert(content)((content: string | Token) => void): Replaces the current match with text or a token, or inserts at the caret without one.focus()(() => void): Moves focus to the editor.
Events
Callbacks get the new state first, then the details.
| Prop | On | Receives |
|---|---|---|
onOpenChange | TriggerMenu | (open, details): the new state, the reason and the trigger |
onOpenChangeComplete | TriggerMenu | (open), after the animation |
onQueryChange | TriggerMenu | (query, details): the text after the trigger, and the argument being typed |
onDismissAttempt | TriggerMenu | ({ reason, event }), when a dismissal was refused |
onSelect | TriggerMenu, TriggerMenuItem | (value, details): the item, its arguments, insert() and preventDefault() |
When onSelect returns a Promise and the editor takes tokens, the token is inserted at once with data-pending, updated with what the Promise resolves to, and removed if it rejects. The menu closes either way, so people keep typing.
Accessibility
Focus stays in the field while the arrow keys move the highlight. A <textarea> stays a textbox, the only role ARIA allows it, and points at the list with aria-controls and, after an arrow key, aria-activedescendant. An <input> is a combobox with aria-expanded. Counts and loading are said through TriggerMenuStatus, a polite status, never through the field, so render one: visually hidden, as in the demo, or at the top of the list, as in Loading Items. Give the field a visible label through a Field, or an aria-label.
Keyboard
| Key | Does |
|---|---|
| ArrowDown, ArrowUp | Moves the highlight while the list is open; the caret stays in the field |
| Enter | Chooses the highlighted item. In a command's arguments, finishes once only optional ones are left |
| Tab | Chooses the highlighted item, or accepts an argument and moves to the next |
| Escape | Closes the list and dismisses the match, so typing on doesn't reopen it |
| Control+Space | Reopens a dismissed match with the caret in it; shortcut changes the key |
| Backspace | Past an argument's start, goes back to the previous argument |
| Command+Z, Control+Z | Undoes the insertion and brings back the query |
Tested Behavior
Every line below is an automated test.
Opening
- Typing a trigger opens the list with every item.
- Typing after the trigger filters the list.
- Queries match Unicode letters and ignore accents.
- A trigger mid-word doesn't open.
- A trigger followed by a space doesn't open.
- A command trigger opens only at the start, so a leading space escapes it.
- The list opens at the trigger and stays there as the query grows.
- Pasting a trigger opens the list.
- Focusing a field that already has a match doesn't open the list.
- Moving the caret into a match doesn't open the list.
- A query that matches nothing closes the list, and Backspace that matches again opens it.
- With an empty part, a query that matches nothing keeps the list open with the message.
Choosing
- The first match is highlighted, and Enter inserts it with a space.
- Tab accepts the highlighted suggestion and focus stays in the field.
- Arrow keys move the highlight, and wrap.
- A disabled item can be highlighted but not chosen.
- Clicking an item inserts it and keeps focus and the caret in the field.
- Text after the caret stays where it was.
Dismissing
- Escape closes the list, keeps the text and focus.
- A dismissed match stays closed through caret moves, typing in it and clicks.
- A new trigger after a dismissed one opens.
- Deleting and retyping the trigger opens it again.
- Ctrl+Space reopens a dismissed match.
- Moving the caret out of the match closes the list.
- Pressing outside closes the list.
Arguments
- A command with arguments asks for each one, and Enter finishes with them.
- Enter finishes once only optional arguments are left.
- A free-text argument shows no list, and Enter takes the typed text.
- Backspace past an argument's start goes back a level.
- Escape in an argument keeps the inserted text.
- An item that submits sends the form once inserted.
Loading
- Items load for the query.
- A newer query aborts the older load, and only its results land.
Undo
- Undo after choosing brings the query back, never a dead undo.
Input
- The SDK's Textarea works as the field, and undo still works.
- An field works the same.
Runs in React, Vue and web components.
- No axe violations while closed.
- No axe violations while open with an item highlighted.
- No axe violations while open on an input.
- No axe violations with nothing found.
- A textarea stays a textbox, without aria-expanded, and controls the list while open.
- An input is a combobox that says whether it's expanded.
- Aria-activedescendant waits for an arrow key and clears on the next edit.
- Two menus on a page have their own ids, and the role never changes.
- Options are named by their text.
- The status says the count and the keys once typing pauses, then that nothing matches.
- The hint is hidden from assistive technology, and the status names the argument.
- Accessibility tree.
Runs in React, Vue and web components.
Agents
UI SDK’s agent bridge finds this component by its accessible name: give it a visible label or an aria-label, and an agent can read its state and call its actions without screenshots. Building with AI agents shows how to connect one.
This is agent.snapshot() for the example above, read live from this page. Change something in the example, then read it again: the values follow.
[
{
"ref": "c9",
"component": "trigger-menu",
"actions": [
"setOpen",
"insert",
"press"
],
"label": "Reply",
"open": false
}
]